SDL 2.0 Tutorial-03: Metasprites

So last week we were able to generate a collection of textures and draw them to the screen. In terms of memory this isn’t very efficient. This week we will be creating one texture from a meta¬† SDL_Surface*¬†. This will be my last part of this basic tutorial, if there are any topics you would like discussed please email me at “info@stephenmeier.net”. If you do occasionally read these posts please let me know which posts you find interesting!



There are many ways to structure game logic, and for a simple 2D game being written in C it comes down to mostly personal preference.