Kodev – Updating the UIQuestMenu

I recently made a video explaining how the quest menu GUI works for the game Knight Online. This is the first part in a two part series where we look at why these GUI components work the way they do and how we can use the GUI editor to help us to implement functionality for later versions. Part two for this series has already been recorded I just need to upload it! I hope to do that in the next week or so. If you have any questions or would like to suggest future topics for videos please email me at “info@stephenmeier.net”. Thanks!

EDIT: I was recently able to upload part 2! In the future I will try not to make the videos so long because they quickly become hard to upload.