The 27th Ludum Dare is starting August 23rd and I’m pretty excited! It’s the first weekend after classes start so I should have to time to play around and make something cool. I was thinking about trying to incorporate some game design elements I hope to implement in Lurid. One mechanic I’ve been planning on working out is the “battle system” (if Lurid ends up have a battle system at all, I’m not sure yet). I want to make it something like the battle system in the original legend of Zelda for the NES but we’ll see. I also think it would be cool to write it all in C along with the SDL library. I’ll also most likely be doing the pixel art myself which should be shitty but fun nonetheless! I might even try to stream it all on Twitch! We’ll see though 🙂
Ludum Dare
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