Category Archives: GameJams

Bacon Game Jam 08

I participated in the 5th bacon jam over a year ago and had a blast doing it, so I’m doing it again with the hopes of beating my old score. Last time I teamed up with an artist, this time I’ll be doing everything! I will be updating this post along the way with my progress! I’m using GCC and SDL2, the code base I’m starting with can be found here. Wish me luck! If you would like to participant be sure to sign up here.

Update #1

We are about two hours in, the theme is “Millions of them.” My current idea for a basic game mechanic is to have the player move up/down/left/right and shoot a lightning bolt which kills all enemies along that direction. These enemies would be small, move randomly, and there would be “millions of them”. I’m going to start coding it up and see what we get!

Update #2

6 hrs in, about to call it for the night and get some rest. Tomorrow I’m going to polish the simplistic gameplay I have already and hopefully add an extra layer of fun on top! I was going to post a Gif of what I’ve done so far but unfortunately I don’t have the software installed on this computer, and I’m too tired to install everything right now. If I can remember, I’ll post a Gif first thing in the morning.

Update #3

Just got up, I’m going to try and polish what I made yesterday and try to add more flash and fun! 1 day and 7 hrs left 😀

Update #4

Done! you can check it out here:

Ludum Dare

The 27th Ludum Dare is starting August 23rd and I’m pretty excited! It’s the first weekend after classes start so I should have to time to play around and make something cool. I was thinking about trying to incorporate some game design elements I hope to implement in Lurid. One mechanic I’ve been planning on working out is the “battle system” (if Lurid ends up have a battle system at all, I’m not sure yet). I want to make it something like the battle system in the original legend of Zelda for the NES but we’ll see. I also think it would be cool to write it all in C along with the SDL library. I’ll also most likely be doing the pixel art myself which should be shitty but fun nonetheless! I might even try to stream it all on Twitch! We’ll see though 🙂

Bacon Game Jam 05

So I participated in my first game jam. I programmed most of the game on the first day for 13 hours straight. I was amazing!! Here are some screenshots.

The artwork was done by Completei. Overall I’m pretty happy with how the game turned out. The only downside I would have to say is that currently there is no way to “beat” the game but for a 48hr game jam I’m ok with that Haha.